This offering now contains 4 plugins. FreeStuff 1. A channel shader. A Command. Does what it says. A simple command which inserts itself in the right place and simply restarts c4d! A godray genorator object. Requires 1 light and a polygon object and generates a shadow volume as either a spline segment array or a volume polygon object. It basically makes a polygon object out of a lights hard shadow volume.
An amazing procedural road generator, ripped out of the cg2 project. Site LINK. File contains tutorial file and the final state. Thank you so much for your response Christian! BIN files from the Particles folder from my Project. The Geometry Scale was correctly set at 0. Instead I kept the 0. And that worked great. Yes, I was incorrect and this is also how I figured it out actually.
When I imported the particles my computer became bit sluggish, and I assumed by that I had particles loaded and I rendered then out some simple hair particles to get vision of them in the view port. Dussin frames in I see one single particle on the far edge of the screen. We can use it many different ways, but the emitter itself will still stay the same. We must understand it really well.
This chapter describes emitter main settings. These forces are generated by modifier objects, further we can use many modifiers on different emitters and combine them.
Modifier possibilities are much wider than you probably expect. Particles system and MoGraph module stuff is really a very nice example of that. In this part we will, on a simple example, demonstrate how can we adjust the particle flow via deformers without the particles shape deforming.
The result will be really amazing. This part shows the use of advanced deformers and the use of the basic dynamic engine. The MoGraph module and deformers can help.
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