This article was last edited by Shinonsnipyou on Jun Ganking Junglers. Examples of farming junglers include Udyr and Master Yi. Examples of control junglers include Nunu and Trundle.
Level 2 Gank. End level: 2 Route: Red Brambleback camp Smite. Gank a nearby lane. This extremely aggressive jungle route is the riskiest out of all jungle routes. Commonly used in an attempt to obtain the First Blood bonus before opponents have had a chance to acquire all of their spells yet. Starting at the Red Brambleback is optimal as it rewards the jungler with the Crest of Cinders buff when taken. The buff provides a slow and a true damage debuff on your auto-attacks, making it easier to secure kills.
Don't take too much time! Solo laners can get to level 2 quickly so you have to be fast. For some junglers this sacrifices farming potential for increased early offensive prowess. Failure to acquire a kill can be fatal, leaving the jungler dangerously behind on experience and farm and vulnerable to harassment for several minutes. This can become an insurmountable disadvantage. Pay attention during the gank.
The opposing jungler may show on vision attempting to counter-jungle your camps. End level: 3 Route: Blue Sentinel camp. Gromp camp Smite. Red Brambleback camp. Gank a nearby lane, invade the opposing jungle, or Recall. Alternatively: Red Brambleback camp. Blue Sentinel camp. This is a common opening route, done strategically to prevent theft of the buff camps by the opposing team.
This route leaves multiple transitions open for the jungler including being able to: gank a nearby lane, invade the opposing jungle to steal their camps with a transition into taking the spawning Rift Scuttler , or to continue farming their own jungle camps. Most junglers finish this route at about Knowing this, most laners will use the Warding Totem or a Control Ward at or earlier to protect themselves from a possible gank.
Despite only taking the single-target monster camps, some champions are too low on HP at the end of the route. Playing safe, they Recall to recover health and spend their gold before impacting the map; however, this is considered a passive move that is likely giving tempo time to take the first action to the opposing jungler. This means you should follow-up with an aggressive action.
Furthermore, this makes recalling into power-farming a very weak transition on most champions. Another option for junglers who get low on health is to take the nearest Rift Scuttler using the health regeneration capabilities of Hunter's Machete , Hunter's Talisman , or even Smite.
Note: Rift Scuttler spawns later than other monsters, and thus this is more useful on champions with slower clear speeds. End level: 6 Route: Blue Sentinel camp. Greater Murk Wolf camp. Crimson Raptor camp. Red Brambleback camp Smite. Ancient Krug camp. Rift Scuttler closest to Gromp Smite if contested.
Gromp camp Smite if not used on Rift Scuttler. Rift Scuttler Smite if contested. Ancient Krug camp Smite if not used on Rift Scuttler.
Ancient Krug camp Smite. Blue Sentinel camp Smite. Gromp camp. Rift Scuttler closest to Ancient Krug Smite if contested. This passive route is chosen to maximize gold and experience income from the jungle at the expense of supporting the lanes.
This route is usually used by very fast farming junglers who want to earn their gold through farming, but can also be used with junglers who have high level requirements to be able to gank effectively and wish to speed themselves to that point. Note that with standard runes it is impossible to reach level six without either taking at least one of the Rift Scuttlers or taking experience from outside your own jungle i.
While this sacrifices a small amount of time efficiency, it can mean the difference between a successful clear and an execution.
End Level: 4 Crimson Raptor camp. Gank a nearby lane or Recall. This route is a variation on the buff to buff route granting more gold and experience than the common route. Killing all the Raptors before the Crimson Raptor grants you level 2 and is the most efficient clear for the camp at level 1. Champions with aoe damage are recommened for this clear as you are fighting 6 monsters.
It is much easier to have the mid lane leash than the bot lane, due to the distance from the lane, especially if they're a champion with an aoe damage. River Ganks. River ganks tend to be more successful at top lane for red team members and bot lane for blue team members, but teams on the opposite side have access to the loop gank below to compensate. Nautilus waiting for a side gank opportunity on Pantheon Side ganks also known as a lane gank involve the jungler entering the side brush in order to get very close to his targets before initiating the gank.
Jungling champions who do not have strong blink or dash abilities such as Udyr will often benefit greatly from side ganks, as their mobility issues become irrelevant at such close ranges.
Loop ganks pose some significant risks to the jungler. If their initial approach into the enemy jungle is spotted early on with a ward, it is almost always a death sentence, as the opposing team can act together to corner and slay the champion as he makes his way down to the lane. If pulled off correctly, however, it can be equally devastating to an unaware laner, as with the use of the tribush to disguise their approach the jungler will end up directly behind the target and so does not have to immediately use their abilities to close the gap.
Tower dive ganks can have massive consequences if part of the dive is performed improperly due to the presence of the turret, which contributes massive damage output on a champion who attacks an ally within its range. A miscommunication between members of a team can lead to one or more allied champions being killed in the dive, which can offset the benefits of diving in the first place.
Junglers who are most suited to performing tower dive ganks are ones that have abilities that can let them easily tank several tower shots and buy more time to obtain a kill such as Alistar , or ones who have extremely high burst potential, allowing them to rapidly decimate enemy champions before the tower can do significant damage such as Zed. Though this type of gank is technically available to all junglers, in practice only a very specific few are capable of successfully pulling one off.
Almost invariably, a lane ganking champion will boast enormous mobility and multiple means of closing the gap with his opponents as well as strong crowd controls. A famous example of such a jungler is Hecarim , who has access to a movement speed-boosting ability Devastating Charge , a long-ranged gap closer Onslaught of Shadows and a method of movement impairment Onslaught of Shadows which combine to allow him to storm into a lane at high speed and quickly suppress a target champion before they can escape.
This gank type follows the same rules as before in that good warding can alert a team to the incoming threat and let them back off without suffering casualties, but also equally depends on the junglers themselves. Strong counterganking junglers are champions who have excellent map mobility and can react quickly to a gank happening regardless of their current location such as Rammus and his Powerball.
Junglers who are resistant to being counterganked themselves are champions whose methods of crowd control are divorced from their methods of escape, letting them rapidly switch from attacking to retreating when the need arises such as Jax. Categories Gameplay elements Techniques. Universal Conquest Wiki. Please update this article to reflect recent events or newly available information. Last Updated: V Murk wolves.
Blue Sentinel. The most popular pathway to go after getting your initial three camps is to immediately visit one of your solo lanes for a gank. The viability of this option is entirely up to your laners, as their lane needs to be a gankable state before you approach. For this to happen, your ally needs to be pushed in for the opponent to over extend. At this point in the game, relatively few champions can successfully pull off a tower dive even with perfect tower aggro management.
If you successfully pull off a gank, use that time to quickly farm, return to the shop, and look for a gank again. Likely your opposing laners will be more wary of a gank attempt, increasing wards and playing more under tower.
As you get further ahead, you can try for risker ganks or just make regular appearances to keep them in check. Scuttle Crab presents several advantages.
Firstly, if you are low health after your initial clears, you have time to regain lost health. Second, the speed boost in the river you gain facilitates future ganks and rotations from your top or midlaner. Third, this will grant you some advantage in getting to your first neutral objectives, whether it be dragon or herald.
In conclusion, these are just some strategies for early game jungle planning. Jungling is an incredible complex role that involves improv, adaptability, and timings. Around late game objectives the role completely changes, but these jungle paths will get you started. Otherwise you can back to heal, or look for a gank in lane if one appears available. This path is more ideal for champions with area-of-effect- damage and who need the health regen from Red buff. Essentially the reverse of what you would do on the Blue team.
From there you can do Raptors, Wolves and Krugs if your health allows. Before minions have spawned, though, make sure you and your allies are providing vision in the area around your chosen starting camp in case your opponents try to invade. Also, try to get your allies to leash for you.
All this requires is them to land the first attack on a monster and then flee. This will give you a few seconds where the creature will try to chase after them and save you a few hits.
Once your route is underway, constantly glance across the map and into every lane to see if any opportunities are developing for ganks. Top and mid lane are your ideal targets, though you can try bot if you see something brewing.
Also, keep your eyes peeled for the enemy jungler. That could give you clues as to where he or she is looking for ganks or open up opportunities for you to invade their side of the map. Continuing looking for the best lanes to gank. Keep red buff for yourself, at least for now. Farming the jungle becomes less of an important task at this stage of the game.
Other neutral objectives become even more important at this stage of the match too. Super Smash Bros.
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