Team protoman where is gow




















Lan's friends will start to worry about their navis. Lan's friends leave and whe Maylu tries to leave, she gets stopped by Lan. He reassures her that he'll get her, Dex, and Yai's navis back. After the cutscene you'll get an e-mail about Dark Chips. You can talk to it to do the Liberation Mission again. Head past where Blizzardman was and go down the right path to a portal leading to the Furnace Comp. There are two BMDs.

They put up a sheild when your not in their row. A cutscene takes place and we are automatically jacked-out. Once you jack out, you'll get an e-mail from Dex who gives his P-Code. There will be a lot of cutscenes. Which includes Yai swimming using a jet-powered inner tube and her chasing Dex. Once that's done, you'll get an e-mail from Chaud telling us to go and look around the Oran Area. Jack-in to the speaker near the dead tree. Also be careful here. Some battles have grass panels, that and the fact that Champys appear here not to mention Cactikils who will get their HP healed slowly.

We need to go to Oran area 3 you can only get there from the upper level of Area 1. Head down the main path and you should she a shadow at the end of a small path. Follow the main path and go up the stairs. Head up the rest of the stairs to the upper level. Buy it if you can. All the other chips aren't too useful except maybe Mine and Circle Gun. Go back to the main path and near the entrance to Oran Area 3, a cutscene will take place.

Protoman will appear and they'll see three gun batteries. They all attack Megaman and Protoman who are about to be pushed back. Protoman says they need another way to get rid of the guns. They both jack-out. Now we need stuff for fishing. We need a fishline, bait, and a rod. Go to the other side of the beach and search the wall for a fishline. Examine the bamboo bushes to get bamboo to use as a rod. Finally, go behind the waterfall to find a worm. Now we need to find a fishing spot.

Go over the bridge and press A at the dead-end. A cutscene will happen where after 30 minutes, Lan catches a BIG fish, but it gets off the rod.

Dex catches the bigger fish so they can eat his. Then, an earthquake occurs. Dex says he needs stuff to make a fire. Once in control, check the dead tree near the speaker to get a branch. Examine the pile of grass near the dead tree to get drygrass.

Finally, go to the beach your friends are on to find wood. Talk to Dex to trigger a cutscene where Lan and his friends eat the fish. Afterwards Dex, Maylu, and Yai say they're going to a mine. They run away and Lan is stuck putting out the fire. When in control, you'll get an e-mail containing the Navi Customer. Time for the Navi Customizer Tutorial The First rule is to place any programs without the mini-squares in them on the Command Line. The second rule is to NOT place the programs with the mini-squares on the command line.

The third rule is to never put two programs with the same color next to each other. Once done with that nonsense, follow the tracks to another area of Oran to trigger a cutscene. When Lan's friends continue, they fall into a pit! They're fine and he says this is a part of the mine.

Once in control, check the minecart on the ground for a RegUp1. Head through the entrance on the Ground Level and go up the elevator to find a door. It needs the MineKey. First though, head back to the Oran Area and go to the upper level of Area 1. Go down the first small path to find a portal leading to the Elevator Comp. Head back into the Old Mine that's the name and go left at the intersection and outside to find another speaker. Follow the path to the navi.

Pay him z to get the MineKey. Dex them calls you on his SubPET and you automatically jack-out. Head back up the elevator and go through the door. Head through until you get into another cave. Head down the slope and make a left at the intersection to get to another door.

Before trying to go through, head to the dead-end to and examine the rocks to find a HP Memory. Head to the door to find out it has viruses. Once the viruses are deleted. Go through the door and wind up outside. Head up the ramp to another cave. In the cave, take the right path to get to another door.

More viruses. Cactikil x2 Mettaur Once they're dealt with, you'll get another cutscene of Dex calling you and there's another earthquake. Head through the door and outside. Head into the first cave at the bottom of the ramp and jack-in to the air filtration machine to find a BMD with Tornado R.

Jack-out and head up the ramp to another cave. Inside is another door. You guessed it, more viruses Bugtank x2 Windbox It'll be harder to avoid the Bugtanks with that Fan pushing you back. Take it out first. After the battle yet another cutscene will take place and Dex will call you. Head down the elevator to be in a room with a HUGE drill. Dex will call and say a drill has appeared above the room he's trapped in.

You'll see that a woman is on top of the drill. Lan tells her to stop the drill, but she tells him to have respect for his elders but she claims she's only She says she's drilling to relieve her stress. She tells Lan that there are four control boxes.

He has to turn off all four to stop the drill. Lan will automatically jack-in to the first control box. It allows you to break rocks blocking the path.

Press A near a rock to punch it. These are how many punches the rocks take. If it catches you in its row. It will drill down the row and then drill the column your on. It also destroys any obstacles it touches. Go up to the cracked brown boulder and punch it once. Follow the path to the conveyor. You have to go up the conveyor while punching rocks until you get to the end.

If you get pushed off a conveyor, you'll wind up in a small area with a one-way arrow. Quickly run past the two conyeyors with the boulders. Go up another conveyor while punching rocks to get to a silver boulder. Break it and you'll find the control panel. You will automatically jack-out. The situation with your friends hasn't changed. Once the first box moves, head to the next control box and jack-in. Drill Comp Area 2 Follow the path and go up the conveor belt while punching rocks until you get to the other end.

Follow the main path and run past the conveyor belt. Run past another conveyor belt and go down the next conveyor belt. Follow the path and head up another conveyor belt. Go down the last conveyor and break the brown rock blocking the path at the end of the conveyor. Follow that path to the control panel. Still, nothing has changed. When the second control box moves. Jack-in to the third. It's stationary and hit flies up and flies down. If it's in the air, its invulnerable to all attacks.

When it comes down it is vulnerable. If it catches you in its row, it will shoot a pulse beam down the row. If the beam hits an obstacle, it will hit al the panels around the obstacle and stun you if you're in range. Follow the path and head up the first conveyor belt. Go to the other path and head down the next conveyor and break the silver boulder blocking the main path.

Pass the black rock and go up the conveyor while punching rocks to find a program. Talk to it and it will give you the StopKey. This will stop the conveyor with black rocks right next to the program.

Head back to where the black rock was blocking the path and break it. Follow the path and go to the second dead-end. Follow the main path and zig-zag around the conveyor belts to get to a control panel. Examine it to stop the conveyor of black rocks. Head back to that conveyor and go up it to the Control Panel.

Once the third box moves. Jack-in to the fourth and final control box. Drill Comp Area 4 Right at the start,there is a group of conveyors together. You have to go across them. Punch rocks if you have to. It may take a while. Go across the next two sets of conveyor belts.

Go down the second belt and punch the boulder blocking the path and progress. Head up the next conveyor belt and run across the next two. Go down the next belt to the path and zig-zag across the belt wit black rocks. At the end of the zig-zag is a Control Panel.

Mega will use the StopKey to stop the conveyor. Once at the Control Panel you'll see Magnetman! Mega will remember him from the Airplane Incident back in BN2. Tesla will then say she is the daughter of Gauss Magnets, Tesla Magnets! She is the CEO of his company. She blames you for causing her stress by sending Gauss to jail she claims being CEO is a stressfull job. She tells Magnetman to delete Mega so her stress can be relieved.

Looks like its time for another fight Magnet panels push you off of them if you try to go on them. He also does this if his side is missing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole will appear under you. It holds you on your panel if it touches you. When it appears under your feet, move off the panel. Magnet Missile: Magnetman will make a magnet appear. It will go down the row its in and turn when it gets to your column. Works like the Ratton chips from BN3.

Simply move off your column when it turns. Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball of magnetic energy. It homes in on you. When the ball is near you. Quickly use the magnet panels to be pushed around it. Magnetman and a blue copy of him self will dash down the row your on. VERY painful. Strategy: Well Magnetman is actually now much easier than he was in BN2. Magnet panels now push you off instead of pulling you in.

The magnet panels help to avoid a lot of Magnetman's attacks. If you have Cactusballs from the Cactikills, use them. They do double damage to Magnetman. The best time to attack him is after he shoots his magnetic energy ball. After the battle Magnetman is reluctant to accept defeat, but Tesla tells him to stop the drill. She says the battle relieved her stress. Magnetman stops the drill and Lan's friends are saved. Follow the path and go down the elevator and jack-in to the panel next to the door.

Once inside the control panel, a cutsecne will take place. Megaman pushes the big button to open the door, but then the security system activates and sends boulders rolling at Megaman. Just in the nick of time, Magnet appears and uses his Magnet Barrier to block the boulders.

Lan opens the door and frees his friends. Yai seems to know who Tesla is. Chaud calls and tells an he wants to try going to Oran Area 3 again.

Lan and Tesla appear outside. Lan asks Tesla if he wants to join Team Protoman. Magnetman seems reluctant, but Tesla will join sinc Nebula's been causing her company trouble. Once in control, jack-in to the speaker and head back to Oran Area 1 where the gun batteries are.

Megaman will say he has massive power. They all head for the gun batteries and Magnetman puts his Magnet Barrier up, causing the guns to shoot at him. Protoman then uses Step Sword while the guns are distracted and deletes them. Magnetman seems more interested now. Fix your folder before going to this mission. Bring some recovery chips too. Oran Area 3 The boss you have to fight is How can HE be back! Shademan's out-of-battle attack is that he teleports to one of your navis and swipes at them for 60 damage!

There's also a new miniboss to worry about. The Tinhawk. It's out-of-battle attack is like Shademan's except you have to be in range. The Tinhawk will dive down the row its in if it catches you in that row. It's only vulnerable after it lands from a dive. The panels will flash where it hits. Magnetman has HP and his charged shot is Magnet Missile.

Magnetman's out-of-battle ability is Magnet Barrier. It can protect all navis from attack for one phase. Magnetman's special chip is NS Tackle. Magnetman also has Omni Shoes. He can float over broken panels, has immunity to all bad panel effects, and can step off cracked panels without breaking them. Magnetman also has Superarmor. The target time for this mission is 9 phases. They turn when they get to your column. They are destroyable.

Noise Crush: Shademan will get on the column next to you and shoot a sonic wave that goes a panel ahead of him and the column after. Can paralyze or confuse if hit. Claw Swipe: If you linger in your front column too long, Shademan will go to his fron column and swing his claw Widesword range. Shade Drain: Shademan only does this when his HP is low, but rarely on this version.

Shademan will sink into the ground and appear on the panel in front of you to drain your HP. Usually does this after Noise Crush. Strategy: Shademan can be hit normally now. He's faster than before, but much easier. The best time to hit him is when he attacks. Watch out for Noise Crush and possibly Shade Drain if he uses it. You've also got two columns again to make the battle even more annoying. After that, Magnetman is undecided, but Tesla tells him to stay on the team.

Megaman will then compliment Magnetman on his defense and get Magnet Soul! Everyone says bye to Tesla and board Yai's boat. Back at Nebula HQ, evil mastermind well not really Dr.

Regal tries to get some information from Lan's Dad. Regal then calls a navi named Cloudman and says that the team of navis are coming to his area. Air Raid Lan and his friends have a hangout and once his friends are gone, a voice calls lan. Then a guy with blonde hair and pink glasses comes up to Lan. He wants to tell something to Lan in the park.

The guy introduces himself as Charlie. He wants to learn you netbattling technique. He wants Lan to meet his navi in the Squirrel. Lan will automatically jack in to the squirrel. A maze with 16 identical areas. We need to get to Area Here's a map of the maze. When they don't attack, they put up their sheild.

Select the Thunderball chip and select 'unison'. You will fuse with Magnetman and become Magnet Soul. Delete the Mettaurs anyway you want. You'll get an e-mail about Magnet Soul when the battle is done. In this new area is the Trumpy virus from last game. When it blows music, it makes all the other viruses on its side of the field invincible. Try getting the BMDs before going to Area In Area 16 is a navi that looks like a walking helicopter.

He's Charlie's navi, Gyroman. Talk to Gyroman. He'll talk to you and jack-out. Charlie will then leave. Chaud will then call you and tell you there are some Nebula navis left in the Oran Area. The first Darkchip of 12! They also make you a bit dark. Only Megaman can use dark chips. None of your team navis can. Higsby's is also now open! Higsby himself is absent, but his assistant Nanako from last game is there.

Talk to her to find out what's being sold. It's been priced down from z and is very useful. The other chips are kind of overpriced, especially the Yo-yo and Iceseed. Check the bin for a few other chips. Check the left chip shelf to find BubbleWrap Y being sold for z. Oran area 1 There's a Heel Navi in Area 1. Talk to him to get into a fight. Head west to Area 2. Follow the path and you'll find another Heel Navi near the skull gate. Once done, follow the path and go up the ramp to the upper level to find a Heel Navi near a big blue gate.

Head down the left path near the gate to find a portal leading to the Crane Comp. When you're done, head to Oran Area 3. You can fight it for a navi chip. Attacks: Magnet Panel: At the start of the battle he'll turn the corners of your side of the field and his side to magnet panels. Magnet Missile: Magnetman will make two magnets appear. He now shoots TWO of those damned missiles making them harder to avoid. Strategy: Same strategy applies for this version. The two Magnet Missiles could be hard to evade without using magnet panels.

You're going to have to use magnet panels to go around the missiles when they come near. Once you get his navi chip, head to Area 3. Oran Area 3 Fight the first Heel Navi in the area. Head through Oran Area 3. Go north of where Shademan was to trigger a cutscene. Scilab Area 1 The Scilab Area looks like utter chaos In this area is a new enemy. The Catack. After it stops, it will shoot its cannon down the row which will cause an explosion, in the back row. Use Megaboy's maps if you have trouble navigating.

It's like a maze in this area. Head to area 2. Scilab Area 2 Another new enemy wil appear in this area. The Handis from BN2 are back. They still go to their front column and lay timebombs which explode is 4 seconds. The timebomb can be destroyed before it explodes and hit all panels of your side of the field.

Head down the easternmost path until you get a trio of black clouds. When Mega tries to go through, he will just get pushed back. Chaud then calls and tells Lan to come back later. When Megaman jacks-out, Gyroman will come. Charlie tells Gyroman to keep an eye on Megaman. Gyroman doesn't like the idea, but Charlie tells him to do it. After that cutscene is over, head home and sleep.

Day 2 is over. Dark Thunderclouds The next day you get an e-mail from Tesla that says a helicopter navi challenged Magnetman and stole his vital programs. She needs you to come to Oran Isle. Head to Oran Isle and go to the Oldmine. Go up the slope outside the Oldmine and head into the cave at the top of the slope.

At the end is a scientist that sells DarkTornado T for z. That's the second dark chip! Head back to where the drill is and outisde the mine at the top of the mine before the fourth door is Mr. He now has a new navi. Try your skills against Gridman. The clones can be destroyed, but reappear after a couple of seconds. Magnum Kick: Gridman will kick a football into the air and it will land on a 2x2 area of panels.

Panels will flash before it lands. Football Bounce: Gridman will throw a football which will bounce on your panels. Very annoying.

Death Touchdown! He will then dash diagonally to the touchdown post. If he gets to the post, an explosion will hit all your panels. To stop the dash, hit him while he's moving. He only does this when low on HP, but rarely.

Strategy: Gridman has a special type of Super Armor. It keeps him from getting stunned by multi-hitting attacks like Air Hockey and Vulcan , but it allows his attacks to be stopped when he's hit.

Gridman moves slightly slow, so he's easy to hit. Once done with Gridman, head to the drill room and talk to Tesla. She says Magnetman's programs have been scattered throughout the Drill Comps. There are four programs. One for each area. Don't worry about the conveyors and rocks. The conveyors have all stopped. At the end of Area 1 is the Though Program. Area 2 has the Language Program. Area 3 has the Movement Program. Finally, Area 4 has the Attack Program. Once Tesla installs the programs, Magnetman is back to normal.

Tesla then talks about the helicopter navi who dismantled Magnetman. Charlie then appears and says he did it. Then, he leaves. Lan tries to catch him, but he's gone. GOW - Doghouse? What is the letter dohgouse means? User Info: khantuterz. Accepted Answer. Its a letter from Lan's grandfather. Its a puzzle that leads to a program called the vision burst, which are images from the past recorded in data through the cyberworld. If you have trouble decoding it, do the following steps: 1.

Examine the doghouse from the window of Lan's house 2. What Baryl wants to talk about is the mysterious Hikari Report that was mentioned at the end of the last update. Apparently it's a compilation of research that Tadashi Hikari was doing with another scientist thirty years ago on some sort of prototype networking system totally unlike the one in use today. Regal likely kidnapped Yuuichiro to learn where the Report is we already knew that So, Baryl charges Lan with investigating the matter.

Megaman thinks they should look at that note they found again, but Lan says that it was just a clue to find the ACDC recording, nothing more.

Baryl questions him on this point and then reveals that what Lan and Megaman discovered is called a Vision Burst and yadda yadda we already knew that it was a recording Anyway, Baryl latches on to the idea of Gow being the key to finding the Hikari Report for some reason and asks us to go find him.

Sure, whatever you say boss-man. Colonel arrives and when we give him our report he says that Gow missing should be impossible as inhabitants of a Vision Burst cannot leave as they're just part of a recording. He tells us to find out more about the dog while he investigates as to whether Nebula has already gotten him or not. Well, talking to Haruka about Gow reveals that Tadashi actually owned him long before Lan was born, so it turns out he wasn't supposed to be a part of that Vision Burst at all.

She shows Lan a picture of Gow that was apparently taken at Oran Isle, so that's our next destination. And after that conversation we get an email from Gargoyle Castle containing the code for their security cube as thanks for sorting them out. At Oran there's an old man who, whaddaya know, used to be friends with Tadashi long ago when he the old man worked at the mine. Upon learning that Lan's Tadashi's grandson he reveals that he left something for him to hold on to. His Navi in Oran Area has it, and the item turns out to be a passcode that he thinks has something to do with SciLab.

While we're here, there's an ex-Nebula goon lurking around who'll sell us the Nebula ID item for z. Time to go around and open all of the skull doors. What we're supposed to do with the passcode is to head to SciLab 3 and open a security cube that's at the back of the area. There, an old Navi, implied to belong to Tadashi, gives Megaman the Past Key and another hint, this one obviously referring to the fourth area of the Drill Computer back on Oran.

Once there make sure to talk to the Navi who gave us the passcode for z the key opens up another Vision Burst door. Seems like in addition to coal, magnometal, that stuff that Pride was looking for, was a hot commodity back then. Eventually Megaman hears the sound of a dog barking and sees a Heel Navi trying to corner Gow.

After defeating the Navi Gow bowls Megaman over and runs off, necessitating finding him again in the bamboo shoots. Once again Gow gets the better of Megaman, and he ends up running right into the clutches of Blizzardman. Well, at least that explains Shademan.

Rather than fight, Blizzardman jacks out with the frozen Gow in tow, and we get a phone call from an Official at SciLab. Their homepage is under attack by Nebula, and since the Officials always suck when Chaud isn't around they need our help to fight them off. No rest for us. And speak of the devil, Shademan is the one in charge of the SciLab assault. We team up with Colonel to take down some Heel Navis, and before we can fight the vampire Navi for the umpteenth time he jacks out, since now that Blizzardman has Gow there's no need to buy any more time.

We're tasked with finding a suitable space to substitute. Since Roll can't be battled, her SP chip is instead powered up by the number of holy panels on the field.

Well, let's look at Lan's options. In the past we've gone to Yai for this sort of thing but since that would require letting her contribute to the plot that's out. Looking at our teammates next, Dingo probably wouldn't be any help, but maybe Pride could let us slum around the Creamland embassy, or Dark no doubt has lots of hiding places or could hook us up somewhere with his underworld connections? The answer is to go to Higsby, of all people.

Your only clue is that he'll finally appear in his shop. In Team Protoman that would be his first appearance in the game, and as such this part makes a little more sense in Team Colonel.

He's happy to help With the errand done, Higsby chases the other customers out of the shop and then goes and opens a secret door in the wall. Through there is his warehouse, packed full of boxes, half-assembled electronics, and at the back is a large space that conveniently has an enormous wall monitor and even a large desk to stand authoritatively behind.

Lan's naturally quite impressed that Higsby had such a place squirreled away, and so calls up Baryl. Once Baryl's gotten himself installed he starts talking about how they need to strike at Nebula's forces in the Undernet when an alarm starts going off.



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